All Star Tower Rater - Glossary
Apply Preset
Applies a set of chosen settings to the calculation and evaluation system.
Attack Change
Ability that changes the specs of the character’s attack.
Base Healer
Role given to units that Restores the base's HP, crucial for surviving long waves.
Base Protection
Ability that prevents mobs from crossing the base for a certain period of time.
Buff
Ability that boost one or more statistics of characters placed around this character.
Buff Strength
% bonus applied by the main buff (Erwin, Brook, Idol, etc.). It is applied to both dot and pure hit damages.
Buffer
Role given to units that increases the stats or abilities of nearby units.
Camper
Role given to units that excels at holding specific positions, providing area control.
Chart Order Scaling
The star diagram is composed of two values: the ranking in the list of characters, and the pure value of the statistic. This parameter indicates the share (in %) assigned to the ranking.
Chart Scaling
Changes from a linear scale (1, 2, 3, 4) to a logarithmic scale (1, 10, 100, 1000) for the diagram calculation ratios.
Cooldown Reset
Role given to units that can resets or reduces cooldowns, allowing for more frequent ability use.
Critical
Passive ability that after a number of attacks : performs a more powerful attack.
Crowd Control
Role given to units that specializes in controlling large groups of enemies.
Damage by %
Ability that inflicts damage based on mob lives/ Reduces mobs lives to a certain percentage.
Damage Over Time
Ability that inflicts damage over time (passive or active), like bleeding, burn, poison.
Enchant (Strength & Weakness)
Considers how the unit’s enchantment type (e.g. Fire, Water, etc.) interacts with enemy weaknesses or resistances.
Enchant Change
Passive ability that allows the unit to replace enemies enchants by the weak enchant for the unit (ONLY if it already has a enchant).
Executioner
Role given to units that deals high damage to finish off weakened enemies efficiently. It's also the default role.
Farming Difficulty
Also known as FD. Evaluates how hard it is to obtain or evolve a unit, including materials, time, and event availability.
Gamemode
Filters or adjusts stats based on the game mode (e.g., Raid, Infinite, Placement only, etc.), as some units perform better in certain modes.
Golden Stun
Ability that blocks the advance of mobs for a long period of time. Cannot be spammed.
Heal
Ability that restores life to the base/ Increases the life capacity of the base.
Import Preset
Loads a previously saved preset (by its given ID or name) to restore your custom settings.
Importance AoE Type
Controls how much the Area of Effect type (Circle, Cone, Line, etc.) impacts the unit’s range ranking.
Income
Ability that makes money.
Instant Damage
Ability that does instant damage to mobs.
Investment
Role give to units that are really expensive to place but rewarding in high start dps output.
Leader Buff
Indicates the percentage of damage attributed to all characters in a single category (from the first unit of the team).
Leader Cost Economy
Indicates the cost reduction of characters in a single category (from the first unit of the team).
Leader DoT Buff
Indicates how much Damage-over-Time (burn, bleed, etc.) boost is granted by unit in the leader slot.
Max Placement
Refers to the number of times a unit can be placed on the map at once.
Mob Health Reducer
Role given to units that divides by a certain % the health of mobs, making them easier to defeat.
Mobility Control
Role given to units that manipulates enemy movement or stunning, controlling the battlefield. It's also the name given to abilities that can manipulates enemy movement or placement.
Money Unit
Role given to units that generates additional cash each wave to support expensive strategies.
Nuke
Ability that does one-time instant damage to mobs.
Nuke by %
Ability that does one-time damage based on mobs lives or that reduces mobs health to a certain percentage.
Nuker
Role give to units that delivers massive burst damage, often with infinite cooldowns.
Progression
Relevance of the cost/dps increase of the different levels of upgrades.
Raging
Passive ability that increases the damage of the character each wave.
Reveal
Ability that removes some attributes from mobs.
Revealer
Role given to units that removes title to enemies, allowing units to target them, and remove their abilities.
Rewind
Ability that drives back the mobs.
Role
Describes the unit’s primary function — such as DPS, support, debuffer, farm, etc.
Save Preset
Saves your current settings/filters to be reused later. Helpful for switching between playstyles or gamemodes. You must remember the ID that will be given to you
Self Buff
Ability that allows an unit to boost itself.
Settings
Refers to all the customizable options in the ASTD ranking/chart system. Allows you to define what matters most to you.
Slow
Role given to units that reduces the speed of enemies, giving more time to attack. Also, ability that slows the enemies movement.
Solo
Role given to units that can barely solo certain gamemodes.
Special
Special ability that cannot be classified.
Special Buffer
Role given to units that provides unique or niche buffs that can significantly impact certain strategies (maybe).
Special Damage Boost
Includes unique effects like bleed, burn, poison, freeze, etc., and how much bonus damage they contribute overall.
Standby
Ability that pauses the character.
Starter
Role given to units that strong early game units with low cost, perfect for initial waves.
Stun
Ability that blocks the mobs advance for a long period of time. Can be spammed.
Summon
Ability that spawns mobs on your side of the path. Inflict damage on mobs.
Summonner
Role given to units that spawns mobs on the track to assist in combat.
Target
Indicates the targeting options a unit has — e.g. Air, Ground, Both, Air-only, etc.
Teleport
Ability that teleports the mobs back.
Trap
Ability that spawns laying traps that deals damage.
Unit Level
Defines the current level of the unit, which affects its base stats. Usually assumed to be max level for calculations.
Units Deployer
Role given to units that spawns additional units to assist in combat.
Upgrade Progression
Describes how quickly and efficiently a unit gains power as you upgrade it. Units with strong early upgrades are often favored.
Worthiness
Define how much dps the unit deals per $ of investment.